Eye tracking inside an AR or VR headset lives in millimetres — a few tenths of a millimetre of optical stack tucked behind the lens module, locking onto pupil and glint at 120 Hz or faster while ambient light is rejected and the headset’s power budget barely shifts. The AE-CCM-GS-MIRA016-M-74-WLO runs 360 fps global shutter capture through a 940 nm bandpass filter and wafer-level optics, focused at the 32 mm eye-relief distance — exactly the spec set a foveated-rendering, gaze-input, or attention-tracking pipeline needs.
The Module · AE-CCM-GS-MIRA016-M-74-WLO
0.16MP NIR Global Shutter Eye-Tracking Module
Built around the ams-OSRAM MIRA016 sensor, delivering 360 fps global shutter capture at 400 × 400 through a 940 nm bandpass filter and wafer-level optics — engineered specifically for the millimetre-scale envelope of AR, VR, and mixed-reality headsets. The WLO stack reaches sub-millimetre height to hide inside the lens module, the 16–36 mm focusing range is matched to eye-relief distances, and the illumination-sync trigger pairs cleanly with the NIR LED arrays already inside the headset.